

Yakuza stories are insanely hit-or-miss for me, but the more of them you play the more ridicoulous they become, and not in the good way the games are generally ridicoulous in. So, which game do you think nails both the gameplay and the story? I guess this might not be the best example since the absence of a story is kind of the point of Doom games - but you get the idea.

The gameplay is truly the core of those games, and jumping around at high speeds while shooting lazers at endless monsters really feels like playing those old school fast-paced action games. But overall the combat could have been more imaginative, especially since it was such a long game.Īn example at the other end of the spectrum are the new Doom games. When I returned to the start-area during the end of the game, it was really rewarding to easily be able to manuveur five drowners at the same time at the hardest difficulty - something I had been struggling with before. It felt satisfying to master the movements of different enemies and truly get better. To be fair, I actually enjoyed the combat. At the end of the day, I was mostly just slashing, dodging and throwing igni at enemies. I feel like a lot of games do one of these things well, but few nail both.įor example, the Witcher 3 has really interesting character stories, but the gameplay could have had more variety. The old /r/patientgamers Essential Games List Please use flair to display what games you’re currently playing, not a punch line, username, tag, URL, or signature. New, mobile-friendly spoilers can be posted using the following formatting: Want to play online in a dead gaming community? We expect you to know these rules before making a post. Please click here to see our current rules. We no longer maintain our posting rules in Old Reddit.

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